CVPR 2011 Computational imaging
Structured Light 3D Scanning in the Presence of Global Illumination
Measuring shape in the presence of inter-reflections, subsurface scattering, and defocus
Seeing beyond global illumination
The scene has significant inter-reflections and subsurface scattering. Conventional Gray codes and phase-shifting produce errors at points receiving inter-reflections; modulated phase-shifting produces errors on translucent fruits. In contrast, the depth map computed using our techniques is nearly error free.
Overview
The goal of this work is to build an end-to-end system for structured light 3D scanning under a broad range of global illumination effects, such as inter-reflections, diffusion and sub-surface scattering. We have designed structured light patterns that are resilient to individual global illumination effects using simple logical operations and tools from combinatorial mathematics.
Scenes exhibiting multiple phenomena are handled by combining results from a small ensemble of such patterns. Our methods can be readily incorporated into existing scanning systems without a significant overhead in terms of capture time or hardware.
Projection
patterns
Conventional Gray codes perform poorly in the presence of global illumination. The proposed patterns use logical operations and stripe-width design to address different light transport effects. Select any pattern to view it at full resolution.
- Logical XOR-02 and XOR-04: good for handling inter-reflections.
- Max min-stripe width Gray codes: good for handling inter-reflections, subsurface scattering, and defocus.
Results gallery
Simple shapes
Illustrations of the techniques on a concave bowl and a diffuse V-groove.
Multiple global illumination effects ↗
Translucent objects and defocus ↗
Subsurface scattering, diffusion, and defocus. Select an image for detailed results.
Error detection and correction ↗





















