SIGGRAPH Asia 2010 Computational imaging
Axial-Cones: Modeling Spherical Catadioptric Cameras for Wide-Angle Light Field Rendering
Mitsubishi Electric Research Labs (MERL) & MIT Media Lab
The idea
One shot. A wide-angle light field.
Capture and render wide-angle light fields using an array of spherical mirrors or refractive spheres. Axial-cone modeling enables GPU-based digital refocusing and dense volumetric 3D reconstruction from a single photograph.
Axial-cone
modeling
Represent a multi-perspective image as a collection of virtual perspective cameras lying on an axis, each with its own viewpoint and cone of rays. The model avoids geometric approximations and lets algorithms developed for perspective cameras work with spherical catadioptric images.
02 / Results
Refocus the scene. Recover its depth.
Wide-angle digital refocusing produces depth-of-field effects after capture. The same geometric model supports dense depth estimation and spherical distortion correction. The GPU implementation achieves up to three orders of magnitude speedup over ray tracing.
03 / Capture systems
The experimental setups
Abstract
Catadioptric imaging systems are commonly used for wide-angle imaging, but lead to multi-perspective images which do not allow algorithms designed for perspective cameras to be used. Efficient use of such systems requires accurate geometric ray modeling as well as fast algorithms. We present accurate geometric modeling of the multi-perspective photo captured with a spherical catadioptric imaging system using axial-cone cameras: multiple perspective cameras lying on an axis each with a different viewpoint and a different cone of rays. This modeling avoids geometric approximations and allows several algorithms developed for perspective cameras to be applied to multi-perspective catadioptric cameras.
We demonstrate axial-cone modeling in the context of rendering wide-angle light fields, captured using a spherical mirror array. We present several applications such as spherical distortion correction, digital refocusing for artistic depth of field effects in wide-angle scenes, and wide-angle dense depth estimation. Our GPU implementation using axial-cone modeling achieves up to three orders of magnitude speed up over ray tracing for these applications.







